I've long deleted my real first which was just a retexture of mashed up pieces from the game. My first armor mod from Oldrim Apotheus Light Armor, well, my first that's mostly made from scratch. This mod comprises of three armor and/or matching weapon sets.
Fixed the Blooded Gloves not having the 'PerkFistsSteelPlate' keyword.Duskward axes had their 'Block Bash Impact Data Set' set to 'WPNBlockAxeImpactSet', now set to 'WPNBashAxeImpactSet' in line with what the Unofficial Skyrim patches.Blooded mace, enchanted version allowed disenchantment.Blooded Cuirass static model in world/inventory still used older version from LE.Also removed Dark version meshes for DSR patch, due to above reason.(items won't be lost in-game when updating) So removed meshes for Dark version of Duskward, shaving off about 4mb in file size, and implemented dark texture sets for the Dark versions in CK. Just learned about Texture Sets in CK.Cleaned 3 ITMS in SSEEdit (remnants from apotheus armor mod).Beast helms for Duskward armor set (Due to unique shape of Argonian heads, I had to lose the chainmail and have a mostly different design).